| Probability Activities | |||||
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Proposal Number Sense Interactive Quiz Lesson Plans History Problem Bank Glossary Quotes Helpful Links References
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Glencoe
Algebra 2 PT: Experimental vs. Theoretical , Law of Large Numbers, Replacement, Sample Space & Size RW: Candy Materials needed:
enough small non-transparent bags of differently colored candy for each
member of the class. Step 1: Have each
student open her or his bag of candy, but NOT look inside.
Have each student take out one piece of candy, record its color and
then place it back into the bag. Shake
the bag of candy to mix the one you chose in with the other pieces. Step 2:
Repeat (Step 1) 20 times and record your findings. Step 3: Have each
student find the experimental probability of each color of candy in their bag.
Then have the class find the experimental
probability of each color for the whole class. Step 4: Have each
student pour out the contents of their bags and determine the actual
number of each color they have in their candy bag.
Then have the student find the
theoretical probability of each color in groups of four.
Then find the theoretical probability of each color for the entire
class. Questions for
students: 1) Compare the experimental to the theoretical probabilities for: -You individual probabilities -Your ‘group of four’ probabilities -Your class’s probabilities Which pair of probabilities was closer to each other? Why do you think
this is the case? 2) How different
do you think the results would have been if every student in the class
dumped their individual bags into their own bowl and conducted the same experiment? Glencoe Algebra 1, p. 190-192, 227 PT:
Inference, Experiments,
Randomness RW:
Fishing Materials: paper
lunch bag, two different color beans, and a paper cup Proportions,
percents, and probabilities Imagine that you
are asked to determine the number of fish in a nearby pond.
To count the fish one by one, you could remove the fish from the
pond and stack them to one side, or mark each fish so you would not count
them over and over again. Counting
like this could be hazardous to a fish’s health. To determine the
number of animals in a population, scientists often use the
capture-recapture method. A number of animals are captured, carefully tagged, and
returned to their native habitat. Then a second group of animals is
captured and counted, and the number of tagged animals is noted.
Scientists then use proportions to estimate the number in the
entire population. In this
investigation, you will work in pairs to model the process used by
scientists to estimate the number of fish in a large lake.
The lunch bag will represent the lake, the beans will represent
fish, and the paper cup will represent a net.
Step 1: Make a chart like the one above on a sheet of paper, numbering the casting column up to 5. Step 2: Write your name on the paper bag. Empty one bag of beans into the bag. Step 3: Use your net, a 5 oz paper cup, to remove a sample of fish. Count the number of fish you netted. Since this number will remain constant for all casts, you can record this number in each row column A. Step 4: Replace all the beans you counted with beans of a different color. Put these "tagged fish" back into the lake and shake gently to mix the fish. Step 5: Use the net, 5 oz paper cup, to remove a sample of fish. Count the total number of fish in your sample and record this number in column B. Then count the number of tagged fish in this sample and record this number in column C of your chart. Return these fish into the lake and shake again to mix the fish. Step 6: Cast your
"net" a second time and record your findings.
Continue casting and recording until you have counted five samples. Estimating the population: a) Write a proportion that relates the numbers in your chart and the estimated number of fish in the lake. b) Imagine that the only information you had was the data you recorded after your first casting. What would have been your estimate of the number of fish in the lake? Justify your reasoning. Record your estimate in the last column of your chart. c) Make estimates for each of your casting and record them in the last column of your chart. d)
Taking all of your castings into consideration, if you had to give
an official estimate of the number of fish in the lake, what would it be?
Justify your reasoning. Count all the fish in your lake. Record the actual
and estimated populations on your class chart. a) How close were your estimates? b) How would you account for the difference between your estimates and the actual number of fish in the lake? c) What percentage of the fish in the lake was tagged? d) What percentage of the fish in your sample was tagged? e) Suppose you went fishing at that lake and caught one fish. What is the probability, or chance, that the fish you caught would be tagged? Justify your reasoning. Write a paragraph
or two that relates proportions, percents, and probability in this
situation. Glencoe Algebra 2, p. 767 RW:
Games In this project,
you will design and construct a game based on probability.
All games have certain features in common.
The object of the game is to win, so your game should have a
starting point and an ending point. But
not all games involve a playing board.
Some games involve playing with dice, others with a spinner, and
still others with marbles or cards. Follow these steps to design and construct you own probability game. 1) Brainstorm with your group to choose the features your game will have. 2) Outline a plan you can follow. 3) Use materials you can easily find. It’s okay to borrow dice, spinners, marbles, cards and so on from other games. Be original; don’t design your game so it looks like another game that already exists. 4) Carry out your plan. 5) Determine the probabilities of the events, which will take place in your game. (You might want to make the event that have less probability of happening worth more points than events with a large probability). 6) Play your game several times. Keep tract of strategies used to win the game. 7) Write several paragraphs describing how you designed and play your game, the rules of the game, and how someone can win the game. Key to Problem Bank:
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